Logo Search packages:      
Sourcecode: matplotlib version File versions  Download package


from __future__ import division
import math
from matplotlib import rcParams
from numerix import array, arange, sin, cos, pi, Float, sqrt, matrixmultiply
from artist import Artist, setp
from cbook import enumerate, popd
from colors import colorConverter
from transforms import bound_vertices

00010 class Patch(Artist):
    A patch is a 2D thingy with a face color and an edge color

    If any of edgecolor, facecolor, linewidth, or antialiased are
    None, they default to their rc params setting

    zorder = 1
    def __init__(self,
                 antialiased = None, 

        if edgecolor is None: edgecolor = rcParams['patch.edgecolor']
        if facecolor is None: facecolor = rcParams['patch.facecolor']
        if linewidth is None: linewidth = rcParams['patch.linewidth']
        if antialiased is None: antialiased = rcParams['patch.antialiased']

        self._edgecolor = edgecolor
        self._facecolor = facecolor
        self._linewidth = linewidth
        self._antialiased = antialiased        
        self.fill = fill

        if len(kwargs): setp(self, **kwargs)
    def update_from(self, other):
        Artist.update_from(self, other)
    def get_antialiased(self):
        return self._antialiased

    def get_edgecolor(self):
        return self._edgecolor

    def get_facecolor(self):
        return self._facecolor
    def get_linewidth(self):
        return self._linewidth

00064     def set_antialiased(self, aa):
Set whether to use antialiased rendering

ACCEPTS: [True | False]
        self._antialiased = aa

00072     def set_edgecolor(self, color):
Set the patch edge color

ACCEPTS: any matplotlib color - see help(colors)
        self._edgecolor = color

00080     def set_facecolor(self, color):
Set the patch face color

ACCEPTS: any matplotlib color - see help(colors)
        self._facecolor = color

00088     def set_linewidth(self, w):
Set the patch linewidth in points

ACCEPTS: float
        self._linewidth = w

00096     def set_fill(self, b):
Set whether to fill the patch

ACCEPTS: [True | False]
        self.fill = b

    def get_fill(self):
        'return whether fill is set'
        return self.fill

    def draw(self, renderer):
        if not self.get_visible(): return 
        gc = renderer.new_gc()
        if self.get_clip_on(): gc.set_clip_rectangle(

        if not self.fill or self._facecolor is None: rgbFace = None
        else: rgbFace = colorConverter.to_rgb(self._facecolor)

        verts = self.get_verts()        
        tverts = self._transform.seq_xy_tups(verts)
        renderer.draw_polygon(gc, rgbFace, tverts)

00132     def get_verts(self):
        Return the vertices of the patch
        raise NotImplementedError('Derived must override')

    def get_window_extent(self, renderer=None):
        verts = self.get_verts()
        tverts = self._transform.seq_xy_tups(verts)
        return bound_vertices(tverts)

    def set_lw(self, val):
        'alias for set_linewidth'

    def set_ec(self, val):
        'alias for set_edgecolor'

    def set_fc(self, val):
        'alias for set_facecolor'

    def get_aa(self):
        'alias for get_antialiased'
        return self.get_antialiased()

    def get_lw(self):
        'alias for get_linewidth'
        return self.get_linewidth()

    def get_ec(self):
        'alias for get_edgecolor'
        return self.get_edgecolor()

    def get_fc(self):
        'alias for get_facecolor'
        return self.get_facecolor()

class Shadow(Patch):
    def __init__(self, patch, ox, oy, props=None):
Create a shadow of the patch offset by ox, oy.  props, if not None is
a patch property update dictionary.  If None, the shadow will have
have the same color as the face, but darkened
        self.ox, self.oy = ox, oy
        self.patch = patch
        self.props = props

    def _update(self):        
        if self.props is not None:
            r,g,b,a = colorConverter.to_rgba(self.patch.get_facecolor())
            rho = 0.3
            r = rho*r
            g = rho*g
            b = rho*b

    def get_verts(self):
        verts = self.patch.get_verts()
        xs = [x+self.ox for x,y in verts]
        ys = [y+self.oy for x,y in verts]
        return zip(xs, ys)

    def _draw(self, renderer):
        'draw the shadow'
        Patch.draw(self, renderer)

00217 class Rectangle(Patch):
    Draw a rectangle with lower left at xy=(x,y) with specified
    width and height


00224     def __init__(self, xy, width, height,
        xy is an x,y tuple lower, left

        width and height are width and height of rectangle

        fill is a boolean indicating whether to fill the rectangle

        Patch.__init__(self, **kwargs)

        self.xy  = array(xy, Float)
        self.width, self.height = width, height

00240     def get_verts(self):
        Return the vertices of the rectangle
        x, y = self.xy
        return ( (x, y), (x, y+self.height),
                 (x+self.width, y+self.height), (x+self.width, y),
    def get_x(self):
        "Return the left coord of the rectangle"
        return self.xy[0]

    def get_y(self):
        "Return the bottom coord of the rectangle"
        return self.xy[1]

    def get_width(self):
        "Return the width of the  rectangle"
        return self.width

    def get_height(self):
        "Return the height of the rectangle"
        return self.height

00265     def set_x(self, x):
Set the left coord of the rectangle

ACCEPTS: float
        self.xy[0] = x

00273     def set_y(self, y):
Set the bottom coord of the rectangle

ACCEPTS: float
        self.xy[1] = y

00281     def set_width(self, w):
Set the width rectangle

ACCEPTS: float
        self.width = w

00289     def set_height(self, h):
Set the width rectangle

ACCEPTS: float
        self.height = h

00297     def set_bounds(self, *args):
Set the bounds of the rectangle: l,b,w,h

ACCEPTS: (left, bottom, width, height)
        if len(args)==0:
            l,b,w,h = args[0]
            l,b,w,h = args
        self.xy = array([float(l),float(b)])
        self.width = w
        self.height = h

00312 class RegularPolygon(Patch):
    A regular polygon patch.  xy is a length 2 tuple (the center)
    numVertices is the number of vertices.  Radius is the distance
    from the center to each of the vertices.  Orientation is in
    radians and rotates the polygon.

    def __init__(self, xy, numVertices, radius=5, orientation=0,

        Patch.__init__(self, **kwargs)

        self.xy = xy
        self.numVertices = numVertices
        self.radius = radius
        self.orientation = orientation

        theta = 2*pi/self.numVertices*arange(self.numVertices) + \
        r = self.radius
        xs = self.xy[0] + r*cos(theta)
        ys = self.xy[1] + r*sin(theta)
        self.verts = zip(xs, ys)

00339     def get_verts(self):
        return self.verts

00342 class Polygon(Patch):
    A general polygon patch.  xy is a sequence of x,y 2 tuples tuples
    def __init__(self, xy, **kwargs):
        Patch.__init__(self, **kwargs)
        if not isinstance(xy, list):
            xy = list(xy)
        self.xy = xy

00352     def get_verts(self):
        return self.xy


class Wedge(Polygon):
    def __init__(self, center, r, theta1, theta2,
                 dtheta=0.1, **kwargs):
        Draw a wedge centered at x,y tuple center with radius r that
        sweeps theta1 to theta2 (angles)

        kwargs are Polygon keyword args

        dtheta is the resolution in degrees

        xc, yc = center
        rads = (math.pi/180.)*arange(theta1, theta2+0.1*dtheta, dtheta)
        xs = r*cos(rads)+xc
        ys = r*sin(rads)+yc
        verts = [center]
        verts.extend([(x,y) for x,y in zip(xs,ys)])

        Polygon.__init__(self, verts, **kwargs)

00380 class Arrow(Polygon):
    An arrow patch
00384     def __init__( self, x, y, dx, dy, width=1.0, **kwargs ):
        """Draws an arrow, starting at (x,y), direction and length
        given by (dx,dy) the width of the arrow is scaled by width
        arrow = array( [
            [ 0.0,  0.1 ], [ 0.0, -0.1],
            [ 0.8, -0.1 ], [ 0.8, -0.3],
            [ 1.0,  0.0 ], [ 0.8,  0.3],
            [ 0.8,  0.1 ] ] )
        L = sqrt(dx**2+dy**2)
        arrow[:,0] *= L
        arrow[:,1] *= width
        cx = float(dx)/L
        sx = float(dy)/L
        M = array( [ [ cx, sx],[ -sx, cx ] ] )
        verts = matrixmultiply( arrow, M )+ [x,y]
        Polygon.__init__( self, [ tuple(t) for t in verts ], **kwargs )

00403 class Circle(RegularPolygon):
    A circle patch
    def __init__(self, xy, radius=5,
                 resolution=20,  # the number of vertices
        self.center = xy
        self.radius = radius
        RegularPolygon.__init__(self, xy,
def bbox_artist(artist, renderer, props=None, fill=True):
    This is a debug function to draw a rectangle around the bounding
    box returned by get_window_extent of an artist, to test whether
    the artist is returning the correct bbox

    props is a dict of rectangle props with the additional property
    'pad' that sets the padding around the bbox in points
    if props is None: props = {}
    props = props.copy() # don't want to alter the pad externally
    pad = popd(props, 'pad', 4)
    pad = renderer.points_to_pixels(pad)
    bbox = artist.get_window_extent(renderer)
    l,b,w,h = bbox.get_bounds()
    r = Rectangle(xy=(l,b),
    r.set_clip_on( False )

def draw_bbox(bbox, renderer, color='k', trans=None):
    This is a debug function to draw a rectangle around the bounding
    box returned by get_window_extent of an artist, to test whether
    the artist is returning the correct bbox

    l,b,w,h = bbox.get_bounds()
    r = Rectangle(xy=(l,b), 
    if trans is not None: r.set_transform(trans)
    r.set_clip_on( False )

Generated by  Doxygen 1.6.0   Back to index