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table.py

00001 """
Place a table below the x-axis at location loc.

The table consists of a grid of cells.

The grid need not be rectangular and can have holes.

Cells are added by specifying their row and column.

For the purposes of positioning the cell at (0, 0) is
assumed to be at the top left and the cell at (max_row, max_col)
is assumed to be at bottom right.

You can add additional cells outside this range to have convenient
ways of positioning more interesting grids.

Author    : John Gill <jng@europe.renre.com>
Copyright : 2004 John Gill and John Hunter
License   : matplotlib license

"""
from __future__ import division
import sys, warnings
from matplotlib import verbose
from numerix import ones, Float, add, asarray

from artist import Artist
from patches import Rectangle
from cbook import enumerate, is_string_like, flatten
from text import Text
from transforms import Bbox, inverse_transform_bbox, bbox_all, unit_bbox, \
     get_bbox_transform




00037 class Cell(Rectangle):
    """
    A cell is a Rectangle with some associated text.

    """
    PAD = 0.1  # padding between text and rectangle

    def __init__(self, xy, width, height,
                 edgecolor='k', facecolor='w',                
                 fill=True,
                 text='',
                 loc=None,
                 ):

        # Call base
        Rectangle.__init__(self, xy, width=width, height=height,
                 edgecolor=edgecolor, facecolor=facecolor,                
                 )
        self.set_clip_on(False)
        
        # Create text object
        if loc is None: loc = 'right'
        self._loc = loc
        self._text = Text(x=xy[0], y=xy[1], text=text)
        self._text.set_clip_on(False)


    def set_transform(self, trans):
        Rectangle.set_transform(self, trans)
        # the text does not get the transform!
        
    def set_figure(self, fig):
        Rectangle.set_figure(self, fig)
        self._text.set_figure(fig)
        
    def get_text(self):
        'Return the cell Text intance' 
        return self._text

    def set_fontsize(self, size):

        self._text.set_fontsize(size)

    def get_fontsize(self):
        'Return the cell fontsize'
        return self._text.get_fontsize()

00084     def auto_set_font_size(self, renderer):
        """ Shrink font size until text fits. """
        fontsize = self.get_fontsize()
        required = self.get_required_width(renderer)
        while fontsize > 1 and required > self.get_width():
            fontsize -= 1
            self.set_fontsize(fontsize)
            required = self.get_required_width(renderer)

        return fontsize

    def draw(self, renderer):
        if not self.get_visible(): return 
        # draw the rectangle
        Rectangle.draw(self, renderer)

        # position the text
        self._set_text_position(renderer)
        self._text.draw(renderer)

00104     def _set_text_position(self, renderer):
        """ Set text up so it draws in the right place.

        Currently support 'left', 'center' and 'right'
        """
        bbox = self.get_window_extent(renderer)
        l, b, w, h = bbox.get_bounds()

        # draw in center vertically
        self._text.set_verticalalignment('center')
        y = b + (h / 2.0)

        # now position horizontally
        if self._loc == 'center':
            self._text.set_horizontalalignment('center')
            x = l + (w / 2.0)
        elif self._loc == 'left':
            self._text.set_horizontalalignment('left')
            x = l + (w * self.PAD)
        else:
            self._text.set_horizontalalignment('right')
            x = l + (w * (1.0 - self.PAD))

        self._text.set_position((x, y))

00129     def get_text_bounds(self, renderer):
        """ Get text bounds in axes co-ordinates. """
        bbox = self._text.get_window_extent(renderer)
        bboxa = inverse_transform_bbox(self._transform, bbox)
        return bboxa.get_bounds()

00135     def get_required_width(self, renderer):
        """ Get width required for this cell. """
        l,b,w,h = self.get_text_bounds(renderer)
        return w * (1.0 + (2.0 * self.PAD))
        

    def set_text_props(self, **kwargs):
        'update the text properties with kwargs'
        self._text.update(kwargs)

00145 class Table(Artist):
    """
    Create a table of cells.

    Table can have (optional) row and column headers.

    Each entry in the table can be either text or patches.

    Column widths and row heights for the table can be specifified.

    Return value is a sequence of text, line and patch instances that make
    up the table
    """
    codes = {'best'       : 0,
             'upper right'  : 1,  # default
             'upper left'   : 2,
             'lower left'   : 3,
             'lower right'  : 4,
             'center left'  : 5,
             'center right' : 6,
             'lower center' : 7,
             'upper center' : 8,
             'center'       : 9,

             'top right'    : 10,
             'top left'     : 11,
             'bottom left'  : 12,
             'bottom right' : 13,
             'right'        : 14,
             'left'         : 15,
             'top'          : 16,
             'bottom'       : 17,
             }

    FONTSIZE = 10
    AXESPAD = 0.02    # the border between the axes and table edge

    def __init__(self, ax, loc=None, bbox=None):

        Artist.__init__(self)

        if is_string_like(loc) and not self.codes.has_key(loc):
            warnings.warn('Unrecognized location %s. Falling back on bottom; valid locations are\n%s\t' %(loc, '\n\t'.join(self.codes.keys())))
            loc = 'bottom'
        if is_string_like(loc): loc = self.codes.get(loc, 1)
        self.set_figure(ax.figure)
        self._axes = ax
        self._loc = loc
        self._bbox = bbox

        # use axes coords
        self.set_transform(ax.transAxes)

        self._texts = []
        self._cells = {}
        self._autoRows = []
        self._autoColumns = []
        self._autoFontsize = True

00204     def add_cell(self, row, col, *args, **kwargs):
        """ Add a cell to the table. """
        xy = (0,0)

        cell = Cell(xy, *args, **kwargs)
        cell.set_figure(self.figure)
        cell.set_transform(self._transform)

        cell.set_clip_on(False)
        self._cells[(row, col)] = cell

    def _approx_text_height(self):
        return self.FONTSIZE/72.0*self.figure.dpi.get()/self._axes.bbox.height() * 1.2
            
    def draw(self, renderer):
        if not self.get_visible(): return 
        renderer.open_group('table')
        self._update_positions(renderer)

        keys = self._cells.keys()
        keys.sort()
        for key in keys:
            self._cells[key].draw(renderer)
        #for c in self._cells.itervalues():
        #    c.draw(renderer)
        renderer.close_group('table')

00231     def _get_grid_bbox(self, renderer):
        """Get a bbox, in axes co-ordinates for the cells.

        Only include those in the range (0,0) to (maxRow, maxCol)"""
        boxes = [self._cells[pos].get_window_extent(renderer)
                 for pos in self._cells.keys()
                 if pos[0] >= 0 and pos[1] >= 0]

        bbox = bbox_all(boxes)
        return inverse_transform_bbox(self._transform, bbox)

    def get_child_artists(self):
        'Return the Artists cintained by the table'
        return self._cells.values()
            
    def get_window_extent(self, renderer):
        'Return the bounding box of the table in window coords'
        boxes = [c.get_window_extent(renderer) for c in self._cells]
        return bbox_all(boxes)

00251     def _do_cell_alignment(self):
        """ Calculate row heights and column widths.

        Position cells accordingly.
        """
        # Calculate row/column widths
        widths = {}
        heights = {}
        for (row, col), cell in self._cells.iteritems():
            height = heights.setdefault(row, 0.0)
            heights[row] = max(height, cell.get_height())
            width = widths.setdefault(col, 0.0)
            widths[col] = max(width, cell.get_width())

        # work out left position for each column
        xpos = 0
        lefts = {}
        cols = widths.keys()
        cols.sort()
        for col in cols:
            lefts[col] = xpos
            xpos += widths[col]

        ypos = 0
        bottoms = {}
        rows = heights.keys()
        rows.sort()
        rows.reverse()
        for row in rows:
            bottoms[row] = ypos
            ypos += heights[row]

        # set cell positions
        for (row, col), cell in self._cells.iteritems():
            cell.set_x(lefts[col])
            cell.set_y(bottoms[row])

    def auto_set_column_width(self, col):

        self._autoColumns.append(col)

00292     def _auto_set_column_width(self, col, renderer):
        """ Automagically set width for column.
        """
        cells = [key for key in self._cells if key[1] == col]

        # find max width
        width = 0
        for cell in cells:
            c = self._cells[cell]
            width = max(c.get_required_width(renderer), width)

        # Now set the widths
        for cell in cells:
            self._cells[cell].set_width(width)

00307     def auto_set_font_size(self, value=True):
        """ Automatically set font size. """
        self._autoFontsize = value

    def _auto_set_font_size(self, renderer):

        if len(self._cells) == 0:
            return
        fontsize = self._cells.values()[0].get_fontsize()
        cells = []
        for key, cell in self._cells.iteritems():
            # ignore auto-sized columns
            if key[1] in self._autoColumns: continue
            size = cell.auto_set_font_size(renderer)
            fontsize = min(fontsize, size)
            cells.append(cell)
        
        # now set all fontsizes equal
        for cell in self._cells.itervalues():
            cell.set_fontsize(fontsize)        
        
00328     def scale(self, xscale, yscale):
        """ Scale column widths by xscale and row heights by yscale. """
        for c in self._cells.itervalues():
            c.set_width(c.get_width() * xscale)
            c.set_height(c.get_height() * yscale)
            
00334     def set_fontsize(self, size):
        """
Set the fontsize of the cell text

ACCEPTS: a float in points"""

        for cell in self._cells.itervalues():
            cell.set_fontsize(size)

    def _offset(self, ox, oy):
        'Move all the artists by ox,oy (axes coords)'

        for c in self._cells.itervalues():
            x, y = c.get_x(), c.get_y()
            c.set_x(x+ox)
            c.set_y(y+oy)

    def _update_positions(self, renderer):
        # called from renderer to allow more precise estimates of
        # widths and heights with get_window_extent

        # Do any auto width setting
        for col in self._autoColumns:
            self._auto_set_column_width(col, renderer)

        if self._autoFontsize:
            self._auto_set_font_size(renderer)
        
        # Align all the cells
        self._do_cell_alignment()

        bbox = self._get_grid_bbox(renderer)
        l,b,w,h = bbox.get_bounds()

        if self._bbox is not None:
            # Position according to bbox
            rl, rb, rw, rh = self._bbox
            self.scale(rw/w, rh/h)
            ox = rl - l
            oy = rb - b
            self._do_cell_alignment()
        else:
            # Position using loc
            (BEST, UR, UL, LL, LR, CL, CR, LC, UC, C,
             TR, TL, BL, BR, R, L, T, B) = range(len(self.codes))
            # defaults for center
            ox = (0.5-w/2)-l
            oy = (0.5-h/2)-b
            if self._loc in (UL, LL, CL):   # left
                ox = self.AXESPAD - l
            if self._loc in (BEST, UR, LR, R, CR):  # right
                ox = 1 - (l + w + self.AXESPAD)
            if self._loc in (BEST, UR, UL, UC):     # upper
                oy = 1 - (b + h + self.AXESPAD)
            if self._loc in (LL, LR, LC):           # lower
                oy = self.AXESPAD - b
            if self._loc in (LC, UC, C):            # center x
                ox = (0.5-w/2)-l
            if self._loc in (CL, CR, C):            # center y
                oy = (0.5-h/2)-b

            if self._loc in (TL, BL, L):            # out left
                ox =  - (l + w)
            if self._loc in (TR, BR, R):            # out right
                ox = 1.0 - l
            if self._loc in (TR, TL, T):            # out top
                oy = 1.0 - b
            if self._loc in (BL, BR, B):           # out bottom
                oy =  - (b + h)

        self._offset(ox, oy)


    def get_celld(self):
        'return a dict of cells in the table'
        return self._cells


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