//---------------------------------------------------------------------------- // //---------------------------------------------------------------------------- // Contact: mcseemagg@yahoo.com // baer@karto.baug.ethz.ch //---------------------------------------------------------------------------- // // class pixel_map // //---------------------------------------------------------------------------- #include <string.h> #include <Carbon.h> #include <QuickTimeComponents.h> #include <ImageCompression.h> #include "platform/mac/agg_mac_pmap.h" #include "agg_basics.h" namespace agg { //------------------------------------------------------------------------ pixel_map::~pixel_map() { destroy(); } //------------------------------------------------------------------------ pixel_map::pixel_map() : m_pmap(0), m_buf(0), m_bpp(0), m_img_size(0) { } //------------------------------------------------------------------------ void pixel_map::destroy() { delete[] m_buf; m_buf = NULL; if (m_pmap != nil) { DisposeGWorld(m_pmap); m_pmap = nil; } } //------------------------------------------------------------------------ void pixel_map::create(unsigned width, unsigned height, org_e org, unsigned clear_val) { destroy(); if(width == 0) width = 1; if(height == 0) height = 1; m_bpp = org; Rect r; int row_bytes = calc_row_len (width, m_bpp); MacSetRect(&r, 0, 0, width, height); m_buf = new unsigned char[m_img_size = row_bytes * height]; // The Quicktime version for creating GWorlds is more flexible than the classical function. QTNewGWorldFromPtr (&m_pmap, m_bpp, &r, nil, nil, 0, m_buf, row_bytes); // create_gray_scale_palette(m_pmap); I didn't care about gray scale palettes so far. if(clear_val <= 255) { memset(m_buf, clear_val, m_img_size); } } //------------------------------------------------------------------------ void pixel_map::clear(unsigned clear_val) { if(m_buf) memset(m_buf, clear_val, m_img_size); } //static //This function is just copied from the Win32 plattform support. //Is also seems to be appropriate for MacOS as well, but it is not //thouroughly tested so far. //------------------------------------------------------------------------ unsigned pixel_map::calc_row_len(unsigned width, unsigned bits_per_pixel) { unsigned n = width; unsigned k; switch(bits_per_pixel) { case 1: k = n; n = n >> 3; if(k & 7) n++; break; case 4: k = n; n = n >> 1; if(k & 3) n++; break; case 8: break; case 16: n = n << 1; break; case 24: n = (n << 1) + n; break; case 32: n = n << 2; break; default: n = 0; break; } return ((n + 3) >> 2) << 2; } //------------------------------------------------------------------------ void pixel_map::draw(WindowRef window, const Rect *device_rect, const Rect *pmap_rect) const { if(m_pmap == nil || m_buf == NULL) return; PixMapHandle pm = GetGWorldPixMap (m_pmap); CGrafPtr port = GetWindowPort (window); Rect dest_rect; // Again, I used the Quicktime version. // Good old 'CopyBits' does better interpolation when scaling // but does not support all pixel depths. MacSetRect (&dest_rect, 0, 0, this->width(), this->height()); ImageDescriptionHandle image_description; MakeImageDescriptionForPixMap (pm, &image_description); if (image_description != nil) { DecompressImage (GetPixBaseAddr (pm), image_description, GetPortPixMap (port), nil, &dest_rect, ditherCopy, nil); DisposeHandle ((Handle) image_description); } } //------------------------------------------------------------------------ void pixel_map::draw(WindowRef window, int x, int y, double scale) const { if(m_pmap == nil || m_buf == NULL) return; unsigned width = this->width() * scale; unsigned height = this->height() * scale; Rect rect; SetRect (&rect, x, y, x + width, y + height); draw(window, &rect); } //------------------------------------------------------------------------ void pixel_map::blend(WindowRef window, const Rect *device_rect, const Rect *bmp_rect) const { draw (window, device_rect, bmp_rect); // currently just mapped to drawing method } //------------------------------------------------------------------------ void pixel_map::blend(WindowRef window, int x, int y, double scale) const { draw(window, x, y, scale); // currently just mapped to drawing method } // I let Quicktime handle image import since it supports most popular // image formats such as: // *.psd, *.bmp, *.tif, *.png, *.jpg, *.gif, *.pct, *.pcx //------------------------------------------------------------------------ bool pixel_map::load_from_qt(const char *filename) { FSSpec fss; OSErr err; // get file specification to application directory err = HGetVol(nil, &fss.vRefNum, &fss.parID); if (err == noErr) { CopyCStringToPascal(filename, fss.name); GraphicsImportComponent gi; err = GetGraphicsImporterForFile (&fss, &gi); if (err == noErr) { ImageDescriptionHandle desc; GraphicsImportGetImageDescription(gi, &desc); // For simplicity, all images are currently converted to 32 bit. // create an empty pixelmap short depth = 32; create ((**desc).width, (**desc).height, (org_e)depth, 0xff); DisposeHandle ((Handle)desc); // let Quicktime draw to pixelmap GraphicsImportSetGWorld(gi, m_pmap, nil); GraphicsImportDraw(gi); // Well, this is a hack. The graphics importer sets the alpha channel of the pixelmap to 0x00 // for imported images without alpha channel but this would cause agg to draw an invisible image. // set alpha channel to 0xff unsigned char * buf = m_buf; for (unsigned int size = 0; size < m_img_size; size += 4) { *buf = 0xff; buf += 4; } } } return err == noErr; } //------------------------------------------------------------------------ bool pixel_map::save_as_qt(const char *filename) const { FSSpec fss; OSErr err; // get file specification to application directory err = HGetVol(nil, &fss.vRefNum, &fss.parID); if (err == noErr) { GraphicsExportComponent ge; CopyCStringToPascal(filename, fss.name); // I decided to use PNG as output image file type. // There are a number of other available formats. // Should I check the file suffix to choose the image file format? err = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypePNG, &ge); if (err == noErr) { err = GraphicsExportSetInputGWorld(ge, m_pmap); if (err == noErr) { err = GraphicsExportSetOutputFile (ge, &fss); if (err == noErr) { GraphicsExportDoExport(ge, nil); } } CloseComponent(ge); } } return err == noErr; } //------------------------------------------------------------------------ unsigned char* pixel_map::buf() { return m_buf; } //------------------------------------------------------------------------ unsigned pixel_map::width() const { if(m_pmap == nil) return 0; PixMapHandle pm = GetGWorldPixMap (m_pmap); Rect bounds; GetPixBounds (pm, &bounds); return bounds.right - bounds.left; } //------------------------------------------------------------------------ unsigned pixel_map::height() const { if(m_pmap == nil) return 0; PixMapHandle pm = GetGWorldPixMap (m_pmap); Rect bounds; GetPixBounds (pm, &bounds); return bounds.bottom - bounds.top; } //------------------------------------------------------------------------ int pixel_map::row_bytes() const { if(m_pmap == nil) return 0; PixMapHandle pm = GetGWorldPixMap (m_pmap); return calc_row_len(width(), GetPixDepth(pm)); } }