//---------------------------------------------------------------------------- // Anti-Grain Geometry - Version 2.3 // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) // Copyright (C) 2005 Tony Juricic (tonygeek@yahoo.com) // // Permission to copy, use, modify, sell and distribute this software // is granted provided this copyright notice appears in all copies. // This software is provided "as is" without express or implied // warranty, and with no claim as to its suitability for any purpose. // //---------------------------------------------------------------------------- // Contact: mcseem@antigrain.com // mcseemagg@yahoo.com // http://www.antigrain.com //---------------------------------------------------------------------------- // // classes curve3 and curve4 // //---------------------------------------------------------------------------- #ifndef AGG_CURVES_INCLUDED #define AGG_CURVES_INCLUDED #include "agg_basics.h" namespace agg { // See Implemantation agg_curves.cpp //------------------------------------------------------------------curve3 class curve3 { public: curve3() : m_num_steps(0), m_step(0), m_scale(1.0) { } curve3(double x1, double y1, double x2, double y2, double x3, double y3) : m_num_steps(0), m_step(0), m_scale(1.0) { init(x1, y1, x2, y2, x3, y3); } void reset() { m_num_steps = 0; m_step = -1; } void init(double x1, double y1, double x2, double y2, double x3, double y3); void approximation_scale(double s) { m_scale = s; } double approximation_scale() const { return m_scale; } void rewind(unsigned path_id); unsigned vertex(double* x, double* y); private: int m_num_steps; int m_step; double m_scale; double m_start_x; double m_start_y; double m_end_x; double m_end_y; double m_fx; double m_fy; double m_dfx; double m_dfy; double m_ddfx; double m_ddfy; double m_saved_fx; double m_saved_fy; double m_saved_dfx; double m_saved_dfy; }; //-----------------------------------------------------------------curve4 class curve4 { public: struct points { double cp[8]; points() {} points(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) { cp[0] = x1; cp[1] = y1; cp[2] = x2; cp[3] = y2; cp[4] = x3; cp[5] = y3; cp[6] = x4; cp[7] = y4; } double operator [] (unsigned i) const { return cp[i]; } double& operator [] (unsigned i) { return cp[i]; } }; curve4() : m_num_steps(0), m_step(0), m_scale(1.0) { } curve4(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) : m_num_steps(0), m_step(0), m_scale(1.0) { init(x1, y1, x2, y2, x3, y3, x4, y4); } curve4(const points& cp) : m_num_steps(0), m_step(0), m_scale(1.0) { init(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); } void reset() { m_num_steps = 0; m_step = -1; } void init(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4); void init(const points& cp) { init(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); } void approximation_scale(double s) { m_scale = s; } double approximation_scale() const { return m_scale; } void rewind(unsigned path_id); unsigned vertex(double* x, double* y); private: int m_num_steps; int m_step; double m_scale; double m_start_x; double m_start_y; double m_end_x; double m_end_y; double m_fx; double m_fy; double m_dfx; double m_dfy; double m_ddfx; double m_ddfy; double m_dddfx; double m_dddfy; double m_saved_fx; double m_saved_fy; double m_saved_dfx; double m_saved_dfy; double m_saved_ddfx; double m_saved_ddfy; }; //-------------------------------------------------------catrom_to_bezier inline curve4::points catrom_to_bezier(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) { // Trans. matrix Catmull-Rom to Bezier // // 0 1 0 0 // -1/6 1 1/6 0 // 0 1/6 1 -1/6 // 0 0 1 0 // return curve4::points( x2, y2, (-x1 + 6*x2 + x3) / 6, (-y1 + 6*y2 + y3) / 6, ( x2 + 6*x3 - x4) / 6, ( y2 + 6*y3 - y4) / 6, x3, y3); } //----------------------------------------------------------------------- inline curve4::points catrom_to_bezier(const curve4::points& cp) { return catrom_to_bezier(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); } //-----------------------------------------------------ubspline_to_bezier inline curve4::points ubspline_to_bezier(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) { // Trans. matrix Uniform BSpline to Bezier // // 1/6 4/6 1/6 0 // 0 4/6 2/6 0 // 0 2/6 4/6 0 // 0 1/6 4/6 1/6 // return curve4::points( (x1 + 4*x2 + x3) / 6, (y1 + 4*y2 + y3) / 6, (4*x2 + 2*x3) / 6, (4*y2 + 2*y3) / 6, (2*x2 + 4*x3) / 6, (2*y2 + 4*y3) / 6, (x2 + 4*x3 + x4) / 6, (y2 + 4*y3 + y4) / 6); } //----------------------------------------------------------------------- inline curve4::points ubspline_to_bezier(const curve4::points& cp) { return ubspline_to_bezier(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); } //------------------------------------------------------hermite_to_bezier inline curve4::points hermite_to_bezier(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) { // Trans. matrix Hermite to Bezier // // 1 0 0 0 // 1 0 1/3 0 // 0 1 0 -1/3 // 0 1 0 0 // return curve4::points( x1, y1, (3*x1 + x3) / 3, (3*y1 + y3) / 3, (3*x2 - x4) / 3, (3*y2 - y4) / 3, x2, y2); } //----------------------------------------------------------------------- inline curve4::points hermite_to_bezier(const curve4::points& cp) { return hermite_to_bezier(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); } } #endif