Logo Search packages:      
Sourcecode: matplotlib version File versions  Download package


from __future__ import division
import math
from matplotlib import rcParams
from numerix import array, arange, sin, cos, pi, Float, sqrt, \
     matrixmultiply, sqrt, nonzero, equal, asarray, dot, concatenate
from artist import Artist, setp
from cbook import enumerate, popd
from colors import colorConverter
from lines import Line2D
from transforms import bound_vertices

from numerix.mlab import amin
from mlab import dist_point_to_segment

00016 class Patch(Artist):
    A patch is a 2D thingy with a face color and an edge color

    If any of edgecolor, facecolor, linewidth, or antialiased are
    None, they default to their rc params setting

    zorder = 1
    def __init__(self,
                 antialiased = None,
                 hatch = None,

        if edgecolor is None: edgecolor = rcParams['patch.edgecolor']
        if facecolor is None: facecolor = rcParams['patch.facecolor']
        if linewidth is None: linewidth = rcParams['patch.linewidth']
        if antialiased is None: antialiased = rcParams['patch.antialiased']

        self._edgecolor = edgecolor
        self._facecolor = facecolor
        self._linewidth = linewidth
        self._antialiased = antialiased
        self._hatch = hatch
        self.fill = fill

        if len(kwargs): setp(self, **kwargs)

    def update_from(self, other):
        Artist.update_from(self, other)

    def get_antialiased(self):
        return self._antialiased

    def get_edgecolor(self):
        return self._edgecolor

    def get_facecolor(self):
        return self._facecolor

    def get_linewidth(self):
        return self._linewidth

00073     def set_antialiased(self, aa):
        Set whether to use antialiased rendering

        ACCEPTS: [True | False]
        self._antialiased = aa

00081     def set_edgecolor(self, color):
        Set the patch edge color

        ACCEPTS: any matplotlib color - see help(colors)
        self._edgecolor = color

00089     def set_facecolor(self, color):
        Set the patch face color

        ACCEPTS: any matplotlib color - see help(colors)
        self._facecolor = color

00097     def set_linewidth(self, w):
        Set the patch linewidth in points

        ACCEPTS: float
        self._linewidth = w

00105     def set_fill(self, b):
        Set whether to fill the patch

        ACCEPTS: [True | False]
        self.fill = b

    def get_fill(self):
        'return whether fill is set'
        return self.fill

00117     def set_hatch(self, h):
        Set the hatching pattern

        hatch can be one of:
        /   - diagonal hatching
        \   - back diagonal
        |   - vertical
        -   - horizontal
        #   - crossed
        x   - crossed diagonal
        letters can be combined, in which case all the specified
        hatchings are done
        if same letter repeats, it increases the density of hatching
        in that direction

        1. Hatching is supported in the PostScript
        backend only.

        2. Hatching is done with solid black lines of width 0.
        self._hatch = h

    def get_hatch(self):
        'return the current hatching pattern'
        return self._hatch

    def draw(self, renderer):
        if not self.get_visible(): return
        gc = renderer.new_gc()
        if self.get_clip_on(): gc.set_clip_rectangle(

        if not self.fill or self._facecolor is None: rgbFace = None
        else: rgbFace = colorConverter.to_rgb(self._facecolor)

        if self._hatch:
            gc.set_hatch(self._hatch )

        verts = self.get_verts()
        tverts = self._transform.seq_xy_tups(verts)

        renderer.draw_polygon(gc, rgbFace, tverts)


00172     def get_verts(self):
        Return the vertices of the patch
        raise NotImplementedError('Derived must override')

    def get_window_extent(self, renderer=None):
        verts = self.get_verts()
        tverts = self._transform.seq_xy_tups(verts)
        return bound_vertices(tverts)

    def set_lw(self, val):
        'alias for set_linewidth'

    def set_ec(self, val):
        'alias for set_edgecolor'

    def set_fc(self, val):
        'alias for set_facecolor'

    def get_aa(self):
        'alias for get_antialiased'
        return self.get_antialiased()

    def get_lw(self):
        'alias for get_linewidth'
        return self.get_linewidth()

    def get_ec(self):
        'alias for get_edgecolor'
        return self.get_edgecolor()

    def get_fc(self):
        'alias for get_facecolor'
        return self.get_facecolor()

class Shadow(Patch):
    def __init__(self, patch, ox, oy, props=None):
        Create a shadow of the patch offset by ox, oy.  props, if not None is
        a patch property update dictionary.  If None, the shadow will have
        have the same color as the face, but darkened
        self.ox, self.oy = ox, oy
        self.patch = patch
        self.props = props

    def _update(self):
        if self.props is not None:
            r,g,b,a = colorConverter.to_rgba(self.patch.get_facecolor())
            rho = 0.3
            r = rho*r
            g = rho*g
            b = rho*b


    def get_verts(self):
        verts = self.patch.get_verts()
        xs = [x+self.ox for x,y in verts]
        ys = [y+self.oy for x,y in verts]
        return zip(xs, ys)

    def _draw(self, renderer):
        'draw the shadow'
        Patch.draw(self, renderer)

00257 class Rectangle(Patch):
    Draw a rectangle with lower left at xy=(x,y) with specified
    width and height


00264     def __init__(self, xy, width, height,
        xy is an x,y tuple lower, left

        width and height are width and height of rectangle

        fill is a boolean indicating whether to fill the rectangle


        Patch.__init__(self, **kwargs)

        self.xy  = array(xy, Float)
        self.width, self.height = width, height

00280     def get_verts(self):
        Return the vertices of the rectangle
        x, y = self.xy
        return ( (x, y), (x, y+self.height),
                 (x+self.width, y+self.height), (x+self.width, y),

    def get_x(self):
        "Return the left coord of the rectangle"
        return self.xy[0]

    def get_y(self):
        "Return the bottom coord of the rectangle"
        return self.xy[1]

    def get_width(self):
        "Return the width of the  rectangle"
        return self.width

    def get_height(self):
        "Return the height of the rectangle"
        return self.height

00305     def set_x(self, x):
        Set the left coord of the rectangle

        ACCEPTS: float
        self.xy[0] = x

00313     def set_y(self, y):
        Set the bottom coord of the rectangle

        ACCEPTS: float
        self.xy[1] = y

00321     def set_width(self, w):
        Set the width rectangle

        ACCEPTS: float
        self.width = w

00329     def set_height(self, h):
        Set the width rectangle

        ACCEPTS: float
        self.height = h

00337     def set_bounds(self, *args):
        Set the bounds of the rectangle: l,b,w,h

        ACCEPTS: (left, bottom, width, height)
        if len(args)==0:
            l,b,w,h = args[0]
            l,b,w,h = args
        self.xy = array([float(l),float(b)])
        self.width = w
        self.height = h

00352 class RegularPolygon(Patch):
    A regular polygon patch.  xy is a length 2 tuple (the center)
    numVertices is the number of vertices.  Radius is the distance
    from the center to each of the vertices.  Orientation is in
    radians and rotates the polygon.

    def __init__(self, xy, numVertices, radius=5, orientation=0,

        Patch.__init__(self, **kwargs)

        self.xy = xy
        self.numVertices = numVertices
        self.radius = radius
        self.orientation = orientation

        theta = 2*pi/self.numVertices*arange(self.numVertices) + \
        r = self.radius
        xs = self.xy[0] + r*cos(theta)
        ys = self.xy[1] + r*sin(theta)

        self.verts = zip(xs, ys)

00379     def get_verts(self):
        return self.verts

00382 class Polygon(Patch):
    A general polygon patch.  xy is a sequence of x,y 2 tuples tuples
    def __init__(self, xy, **kwargs):
        Patch.__init__(self, **kwargs)
        if not isinstance(xy, list):
            xy = list(xy)
        self.xy = xy

00392     def get_verts(self):
        return self.xy

class Wedge(Polygon):
    def __init__(self, center, r, theta1, theta2,
                 dtheta=0.1, **kwargs):
        Draw a wedge centered at x,y tuple center with radius r that
        sweeps theta1 to theta2 (angles)

        kwargs are Polygon keyword args

        dtheta is the resolution in degrees

        xc, yc = center
        rads = (math.pi/180.)*arange(theta1, theta2+0.1*dtheta, dtheta)
        xs = r*cos(rads)+xc
        ys = r*sin(rads)+yc
        verts = [center]
        verts.extend([(x,y) for x,y in zip(xs,ys)])

        Polygon.__init__(self, verts, **kwargs)

00419 class Arrow(Polygon):
    An arrow patch
00423     def __init__( self, x, y, dx, dy, width=1.0, **kwargs ):
        """Draws an arrow, starting at (x,y), direction and length
        given by (dx,dy) the width of the arrow is scaled by width
        arrow = array( [
            [ 0.0,  0.1 ], [ 0.0, -0.1],
            [ 0.8, -0.1 ], [ 0.8, -0.3],
            [ 1.0,  0.0 ], [ 0.8,  0.3],
            [ 0.8,  0.1 ] ] )
        L = sqrt(dx**2+dy**2) or 1 # account for div by zero
        arrow[:,0] *= L
        arrow[:,1] *= width
        cx = float(dx)/L
        sx = float(dy)/L
        M = array( [ [ cx, sx],[ -sx, cx ] ] )
        verts = matrixmultiply( arrow, M )+ [x,y]
        Polygon.__init__( self, [ tuple(t) for t in verts ], **kwargs )

00442 class FancyArrow(Polygon):
    """Like Arrow, but lets you set head width and head height independently."""

00445     def __init__(self, x, y, dx, dy, width=0.001, length_includes_head=False, \
        head_width=None, head_length=None, shape='full', overhang=0, \
        """Returns a new Arrow.

        length_includes_head: True if head is counted in calculating the length.

        shape: ['full', 'left', 'right']

        overhang: distance that the arrow is swept back (0 overhang means
        triangular shape).

        head_starts_at_zero: if True, the head starts being drawn at coordinate
        0 instead of ending at coordinate 0.
        if head_width is None:
            head_width = 3 * width
        if head_length is None:
            head_length = 1.5 * head_width

        distance = sqrt(dx**2 + dy**2)
        if length_includes_head:
        if not length:
            verts = [] #display nothing if empty
            #start by drawing horizontal arrow, point at (0,0)
            hw, hl, hs, lw = head_width, head_length, overhang, width
            left_half_arrow = array([
                [0.0,0.0],                  #tip
                [-hl, -hw/2.0],             #leftmost
                [-hl*(1-hs), -lw/2.0], #meets stem
                [-length, -lw/2.0],          #bottom left
                [-length, 0],
            #if we're not including the head, shift up by head length
            if not length_includes_head:
                left_half_arrow += [head_length, 0]
            #if the head starts at 0, shift up by another head length
            if head_starts_at_zero:
                left_half_arrow += [head_length/2.0, 0]
            #figure out the shape, and complete accordingly
            if shape == 'left':
                coords = left_half_arrow
                right_half_arrow = left_half_arrow*[1,-1]
                if shape == 'right':
                    coords = right_half_arrow
                elif shape == 'full':
                    raise ValueError, "Got unknown shape: %s" % shape
            cx = float(dx)/distance
            sx = float(dy)/distance
            M = array([[cx, sx],[-sx,cx]])
            verts = matrixmultiply(coords, M) + (x+dx, y+dy)

        Polygon.__init__(self, map(tuple, verts), **kwargs)

00507 class CirclePolygon(RegularPolygon):
    A circle patch
    def __init__(self, xy, radius=5,
                 resolution=20,  # the number of vertices
        self.center = xy
        self.radius = radius
        RegularPolygon.__init__(self, xy,

00523 class Ellipse(Patch):
    A scale-free ellipse
    xy - center of ellipse
    width - length of horizontal axis
    height - length of vertical axis
    angle - rotation in degrees (anti-clockwise)
    def __init__(self, xy, width, height, angle=0.0, **kwargs):
        Patch.__init__(self, **kwargs)

        self.center  = array(xy, Float)
        self.width, self.height = width, height
        self.angle = angle
        x,y = self.center
        l,r = x-width/2.0, x+width/2.0
        b,t = y-height/2.0, y+height/2.0
        self.verts = array(((x,y),(l,y),(x,t),(r,y),(x,b)), Float)
00545     def get_verts(self):
        Not actually used for rendering.  Provided to conform to
        Patch super class.
        return self.verts
    def draw(self, renderer):
        if not self.get_visible(): return
        gc = renderer.new_gc()
        if self.get_clip_on(): gc.set_clip_rectangle(

        if not self.fill or self._facecolor is None: rgbFace = None
        else: rgbFace = colorConverter.to_rgb(self._facecolor)

        if self._hatch:
            gc.set_hatch(self._hatch )

        tverts = self._transform.seq_xy_tups(self.verts) # center is first vert
        width = tverts[3,0] - tverts[1,0]
        height = tverts[2,1] - tverts[4,1]

        renderer.draw_arc(gc, rgbFace, tverts[0,0], tverts[0,1], width, height, 0.0, 360.0, self.angle)
00576 class Circle(Ellipse):
    A circle patch
    def __init__(self, xy, radius=5,
        if kwargs.has_key('resolution'):
            import warnings
            warnings.warn('Circle is now scale free.  Use CirclePolygon instead!', DeprecationWarning)
            popd(kwargs, 'resolution')

        self.radius = radius
        Ellipse.__init__(self, xy, radius*2, radius*2, **kwargs)

00591 class PolygonInteractor:
    An polygon editor.


      't' toggle vertex markers on and off.  When vertex markers are on,
          you can move them, delete them

      'd' delete the vertex under point

      'i' insert a vertex at point.  You must be within epsilon of the
          line connecting two existing vertices


    showverts = True
    epsilon = 5  # max pixel distance to count as a vertex hit

    def __init__(self, poly):
        if poly.figure is None:
            raise RuntimeError('You must first add the polygon to a figure or canvas before defining the interactor')
        canvas = poly.figure.canvas
        self.poly = poly
        self.poly.verts = list(self.poly.verts)
        x, y = zip(*self.poly.verts)
        self.line = Line2D(x,y,marker='o', markerfacecolor='r')

        cid = self.poly.add_callback(self.poly_changed)
        self._ind = None # the active vert

        canvas.mpl_connect('button_press_event', self.button_press_callback)
        canvas.mpl_connect('key_press_event', self.key_press_callback)
        canvas.mpl_connect('button_release_event', self.button_release_callback)
        canvas.mpl_connect('motion_notify_event', self.motion_notify_callback)
        self.canvas = canvas

    def poly_changed(self, poly):
        'this method is called whenever the polygon object is called'
        # only copy the artist props to the line (except visibility)
        vis = self.line.get_visible()
        Artist.update_from(self.line, poly)
        self.line.set_visible(vis)  # don't use the poly visibility state

    def get_ind_under_point(self, event):
        'get the index of the vertex under point if within epsilon tolerance'
        x, y = zip(*self.poly.verts)

        # display coords
        xt, yt = self.poly.get_transform().numerix_x_y(x, y)
        d = sqrt((xt-event.x)**2 + (yt-event.y)**2)
        indseq = nonzero(equal(d, amin(d)))
        ind = indseq[0]

        if d[ind]>=self.epsilon:
            ind = None

        return ind

    def button_press_callback(self, event):
        'whenever a mouse button is pressed'
        if not self.showverts: return
        if event.inaxes==None: return
        if event.button != 1: return
        self._ind = self.get_ind_under_point(event)

    def button_release_callback(self, event):
        'whenever a mouse button is released'
        if not self.showverts: return
        if event.button != 1: return
        self._ind = None

    def key_press_callback(self, event):
        'whenever a key is pressed'
        if not event.inaxes: return
        if event.key=='t':
            self.showverts = not self.showverts
            if not self.showverts: self._ind = None
        elif event.key=='d':
            ind = self.get_ind_under_point(event)
            if ind is not None:
                self.poly.verts = [tup for i,tup in enumerate(self.poly.verts) if i!=ind]
        elif event.key=='i':
            xys = self.poly.get_transform().seq_xy_tups(self.poly.verts)
            p = event.x, event.y # display coords
            for i in range(len(xys)-1):
                s0 = xys[i]
                s1 = xys[i+1]
                d = dist_point_to_segment(p, s0, s1)
                if d<=self.epsilon:
                    self.poly.verts.insert(i+1, (event.xdata, event.ydata))


    def motion_notify_callback(self, event):
        'on mouse movement'
        if not self.showverts: return
        if self._ind is None: return
        if event.inaxes is None: return
        if event.button != 1: return
        x,y = event.xdata, event.ydata
        self.poly.verts[self._ind] = x,y

def bbox_artist(artist, renderer, props=None, fill=True):
    This is a debug function to draw a rectangle around the bounding
    box returned by get_window_extent of an artist, to test whether
    the artist is returning the correct bbox

    props is a dict of rectangle props with the additional property
    'pad' that sets the padding around the bbox in points
    if props is None: props = {}
    props = props.copy() # don't want to alter the pad externally
    pad = popd(props, 'pad', 4)
    pad = renderer.points_to_pixels(pad)
    bbox = artist.get_window_extent(renderer)
    l,b,w,h = bbox.get_bounds()
    r = Rectangle(xy=(l,b),
    r.set_clip_on( False )

def draw_bbox(bbox, renderer, color='k', trans=None):
    This is a debug function to draw a rectangle around the bounding
    box returned by get_window_extent of an artist, to test whether
    the artist is returning the correct bbox

    l,b,w,h = bbox.get_bounds()
    r = Rectangle(xy=(l,b),
    if trans is not None: r.set_transform(trans)
    r.set_clip_on( False )

Generated by  Doxygen 1.6.0   Back to index